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4.6.1 missing dof and motion blur


I was rendering stereo output using two scenecapture2d actors. I masked the rendertargets in blendable material of camera to achieve side by side.

but.. In 4.6 i can't get any depth of field or motion blur working, not in editor window, not in game play, not in rendering movie from matinee. I can't make them work in any converted projects that had those effects working nor in any new ones i created for testing. I have project render settings ticked on, tried camera settings, render targets, post processing volumes and global post processing and re-installed 4.6 from launcher but no success.

In 4.4 i can get the depth of field working fine, but other post process effects on scene capture actors, as autoexposure or motion blur are not supported.

In 4.7 preview 4 i couldn't open my projects due to known issue "Assertion failed: InstancedRenderData". So no help there.

Any suggestions would be highly appreciated.


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asked Jan 27 '15 at 02:35 PM in Rendering

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avatar image richardek Dec 05 '16 at 08:44 AM

Any luck with this? Trying to do same thing :) Not working in 4.13 either

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