4.6.1 missing dof and motion blur

Hello…

I was rendering stereo output using two scenecapture2d actors. I masked the rendertargets in blendable material of camera to achieve side by side.

but…
In 4.6 i can’t get any depth of field or motion blur working, not in editor window, not in game play, not in rendering movie from matinee. I can’t make them work in any converted projects that had those effects working nor in any new ones i created for testing. I have project render settings ticked on, tried camera settings, render targets, post processing volumes and global post processing and re-installed 4.6 from launcher but no success.

In 4.4 i can get the depth of field working fine, but other post process effects on scene capture actors, as autoexposure or motion blur are not supported.

In 4.7 preview 4 i couldn’t open my projects due to known issue “Assertion failed: InstancedRenderData”. So no help there.

Any suggestions would be highly appreciated.

db

Any luck with this? Trying to do same thing :slight_smile: Not working in 4.13 either