Converted BSP into Static Mesh. Lighting is odd.

Hello again!

Following this tutorial: How do I convert BSP to Statich Mesh in 4.2 - Asset Creation - Epic Developer Community Forums
I created this simple picture frame on the right by converting BSP to Static Mesh. I then assigned it a Light Map Resolution of 64.

I then hit Build and tested the level. Unfortunately my picture frame appears to be glowing or is full-bright. Any idea what is causing this and how to prevent it? It has a stock unmodified wood material from the starter content.

Here’s a picture: http://i59.tinypic.com/35d9ojp.jpg

Thanks!

SB7

Well shortly after posting this I decided to try exporting the mesh, then re-importing it. That seems to fix this lighting problem I was having.