Having a Guid as a property may crash editor 4.6.1/4.7p4
I've attached an example level. Start a game, walk to a edge of the platform, this should stream SubLevel. Select actor named EditorCube_Blueprint which contains public/visible property of type Guid. Then walk out of the streaming zone to unload a level.
Crash occurs in a code trying to display Guid property contents from an unloaded Actor. link text
asked Jan 27 '15 at 04:48 PM in Blueprint Scripting
Fixed in CL# 2420654 (GitHub commit)
answered Jan 27 '15 at 06:05 PM
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