- Add Guid property to a BP Actor
- Create Streaming level
- Start a game
- When Streamed level is streamed and visible, search for an actor in Scene Outliner and select this actor
- When Actor is selected and visible in Details window, unstream level
- In 90% crash will occur
I’ve attached an example level. Start a game, walk to a edge of the platform, this should stream SubLevel. Select actor named EditorCube_Blueprint which contains public/visible property of type Guid. Then walk out of the streaming zone to unload a level.
Crash occurs in a code trying to display Guid property contents from an unloaded Actor.
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