U4 to iOS, my questions
Hey everyone! I have a couple of questions related to deployment of the project. I'm interested in developing games for iOS, however i'm quite a beginner in this field. Actually I'm looking for some answers to my questions from experienced people. Well, let's start. 1) Should I have a Mac for developing projects for iOS, or it's possible to do it on my PC on blueprints, without including a C++ code? 2) What should I do with the control of my character? I mean on my PC I have narrows or letters to move around, but how it will be on a touchscreen? Will u4 suggest me to change controlers? 3) As far as I understood u4 will compile all my blueprint to swift or objective C without my intervention, than a question to this: will it make a light and proper code or should I fix bags later somehow? 4) If I have a MacBook Air 2012, is it possible to compile package on it, after developing my game on PC? (if necessary, it's very much inconvenient to work on its screen) Thanks for your attention.
asked Jan 27 '15 at 04:25 PM in Packaging & Deployment
Firstly, a lot of these are questions that really only you can answer; they are judgment calls according to your personal workflow. For a jump off point, here is the documentation for mobile development. If you still have questions as to personal preferences and what other users tend to use, a more active forum might be the iOS Development forums.
answered Jul 22 '15 at 09:23 PM
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