Hello,
First of all I want to say that I’m pretty new to Unreal Engine 4 and this may be pretty much newbie question.
I’ve tried to figure this out for a hour already, but tutorials, nor google helped me. I made an event on “TemplateCube_Rounded_4” actor called “OnDestroy”, which triggers fine when I kill the cube in-game, but does nothing. I added Sparks article and connected it to OnDestroy event but whenever I kill Cube, particle doesn’t show up.
Here is image of my Level Blueprint Editor:
http://pokit.org/get/img/4c013dbd7966eaf1cd6b3a675b693bd3.jpg
P.S. Also, after I added this ondestroy event and particle, somehow, cube just destroys itself after 3-4-5 seconds.
Thanks in advance!