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Triggering particle on OnDestroy event?


First of all I want to say that I'm pretty new to Unreal Engine 4 and this may be pretty much newbie question.

I've tried to figure this out for a hour already, but tutorials, nor google helped me. I made an event on "TemplateCube_Rounded_4" actor called "OnDestroy", which triggers fine when I kill the cube in-game, but does nothing. I added Sparks article and connected it to OnDestroy event but whenever I kill Cube, particle doesn't show up.

Here is image of my Level Blueprint Editor:


P.S. Also, after I added this ondestroy event and particle, somehow, cube just destroys itself after 3-4-5 seconds.

Thanks in advance!

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asked Jan 27 '15 at 06:39 PM in Blueprint Scripting

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