[Closed] Glass transluency shadow vs Specularity
Sorry if the question has been answered already as I've been searching thoroughly through the hub and didn't find an answer.
I am trying to make some realistic glass over a pot shaped mesh. The problem I face is that I have to trade reflections for shadowing.
Here are exemples.
Detail option "Cast Volumetric Translucent Shadow" OFF :
Nice reflections but, of course, no shadow on the ground surface.
Now, just ticking the " Cast Volumetric Shadow" ON :
Nice Shadow indeed... But the reflection (specularity) has disappeared in the process. The windows are not reflecting on the material anymore.
I have tried numerous tweaks, but nothing helped. TLM is on, Surface is set to Translucent, but nothing seems to resolve the issue.
Thanks by advance.
asked Jan 27 '15 at 09:28 PM in Rendering
The question has been closed Jan 28 '15 at 12:41 AM by Tim Hobson for the following reason:
answered Jan 28 '15 at 12:41 AM
Tim Hobson ♦♦ STAFF
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