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[Closed] Glass transluency shadow vs Specularity

Hi everyone,

Sorry if the question has been answered already as I've been searching thoroughly through the hub and didn't find an answer.

I am trying to make some realistic glass over a pot shaped mesh. The problem I face is that I have to trade reflections for shadowing.

Here are exemples.

Detail option "Cast Volumetric Translucent Shadow" OFF :

alt text

Nice reflections but, of course, no shadow on the ground surface.

Now, just ticking the " Cast Volumetric Shadow" ON :

alt text

Nice Shadow indeed... But the reflection (specularity) has disappeared in the process. The windows are not reflecting on the material anymore.

I have tried numerous tweaks, but nothing helped. TLM is on, Surface is set to Translucent, but nothing seems to resolve the issue.

Thanks by advance.

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translucent on.jpg (122.8 kB)
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asked Jan 27 '15 at 09:28 PM in Rendering

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Guicot
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The question has been closed Jan 28 '15 at 12:41 AM by Tim Hobson for the following reason:

https://answers.unrealengine.com/questions/164985/glass-transluency-shadow-vs-specularity.html


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answered Jan 28 '15 at 12:41 AM

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Tim Hobson ♦♦ STAFF
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