Glass transluency shadow vs Specularity

Hi everyone,

Sorry if the question has been answered already as I’ve been searching thoroughly through the hub and didn’t find an answer.

I am trying to make some realistic glass over a pot shaped mesh. The problem I face is that I have to trade reflections for shadowing.

Here are exemples.

Detail option “Cast Volumetric Translucent Shadow” OFF :

Nice reflections but, of course, no shadow on the ground surface.

Now, just ticking the " Cast Volumetric Shadow" ON :

Nice Shadow indeed… But the reflection (specularity) has disappeared in the process. The windows are not reflecting on the material anymore.

I have tried numerous tweaks, but nothing helped. TLM is on, Surface is set to Translucent, but nothing seems to resolve the issue.

Thanks by advance.

Duplicate of: Glass transluency shadow vs Specularity - Rendering - Epic Developer Community Forums