Hi everyone,
Sorry if the question has been answered already as I’ve been searching thoroughly through the hub and didn’t find an answer.
I am trying to make some realistic glass over a pot shaped mesh. The problem I face is that I have to trade reflections for shadowing.
Here are exemples.
Detail option “Cast Volumetric Translucent Shadow” OFF :
Nice reflections but, of course, no shadow on the ground surface.
Now, just ticking the " Cast Volumetric Shadow" ON :
Nice Shadow indeed… But the reflection (specularity) has disappeared in the process. The windows are not reflecting on the material anymore.
I have tried numerous tweaks, but nothing helped. TLM is on, Surface is set to Translucent, but nothing seems to resolve the issue.
Thanks by advance.