How to Autojump after hit something
Been looking at the Platformer example for a while now, and can't seem to figure out how they got the player to jump, (and at the right height no less), if you hit an object or wall.
If you know what they did to make that happen, be a sport and clue me in. As it stands, I'm pretty clue-less.
asked Jan 27 '15 at 11:35 PM in Blueprint Scripting
I create a blueprint from StaticMeshActor and add this graph to handle hit event
Hope it helps!
answered Jan 30 '15 at 10:16 AM
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