How to share animation blueprint with multiple characters?
I am having a bit of trouble finding a way to correctly share animation blueprints with multiple characters. The picture below shows exactly what I want to happen. Notice on the top right of the picture, how you have multiple options under mesh... (from the twitch stream found here - http://www.twitch.tv/unrealengine/b/583491357 )
How do we share animation blueprints like this? Do all the skeletons need to be same? How do you account for different proportions? Does each character have its own "child" animation blueprint? What are the steps to make this happen? How do you handle all the different animations?
As you can tell I have a lot of questions on this, so I will appreciate any and all help. I wish there were more in-depth tutorials explaining the animation blueprint in more complexity.
asked Jan 27 '15 at 11:15 PM in Using UE4
Hi Aquanasia, (nice name)
The animation blueprints can be shared but to only the same skeletons. If your characters all share the same bone hierachy, then you are set. You just need to set your animation blueprint in your character blueprint.
I ended up duplicating my animation blueprint for my different creatures to keep the state machines and node work the same. Then I just swapped out the referenced animations.
I hope that helps! Have fun with your gamedev!
answered Feb 04 '15 at 04:47 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here