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Actors not showing up in Defaults

Hello esteemed developers,

I'm working on a basic AI system and am following this tutorial (part that isn't working is about 19 minutes in, with his selection in the Default menu at 19 minutes, 49 seconds in.): link text

The issue I'm running into is that where he is putting in the "GuardTarget" ACTOR in the Blueprint, it is showing up in his "Default" menus to allow him to select the Actor, which is a Target Point he's named Guard Target.

I've followed the tutorial 3 times and can't see what I'm doing wrong and am left wondering if something changed in the UE version between Sept and now.

See attached:

Everything is done just as he did it.

alt text

However, no "Default" menu to open and assign the Target Point to the Guard Target.

alt text

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asked Jan 28 '15 at 04:02 AM in Blueprint Scripting

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smreschke
6 3 6

avatar image Stormrage256 Jan 28 '15 at 09:41 AM

I think you posted the wrong link there. Were you referring to the AI Guard Tutorial by zoombapup?

avatar image Erasio Jan 28 '15 at 12:31 PM

Have you searched for "Default" in there?

Not quite sure why the main tab isn't showing but usually all of those settings are in there. Also for the default value you can just click on the variable and set it there. The editable function is only really useful once you place your actor in the level so you can select some other actor or component you wanna work with.

avatar image smreschke Jan 28 '15 at 02:09 PM

I ended up finding out that you have to place the Pawn inside the level in order to affect the Default Actor that I'm referencing. I was thinking it was going to be an option for the Class BP instead of having to select the Target Actor for each pawn placed.

Thank you for the replies, such a great community.

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Must place Pawn in level in order to utilize the Defaults for this use case.

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answered Jan 28 '15 at 02:10 PM

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smreschke
6 3 6

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