Instanced static mesh component instance disappears when moving actor
I'm not sure if this is a bug or expected behavior.
I'm creating a bunch of instances inside an instanced static mesh component in an actor. I then move the instances around just fine:
However if I move the actor the component is on, the instances disappear. So I guess my question is, is this the correct usage for instanced static mesh component? Should the instances disappear? Is there an alternative method of rendering a large count of moveable but otherwise non-animating meshes that is preferable?
We have not heard back from you for a while. Do you still need help with this issue? I will be marking this issue as resolved for tracking purposes. If you still need any more help, please feel free to re-open this post.
answered Feb 26 '15 at 11:45 PM
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