Applying materials to Vehicle/Character pawns placed in a level fails

Place a vehicle or character pawn in a map. Select it.

Find a material in your content browser and try to apply that material to the vehicle or pawn by dragging into the Material slot in the details pane.

Expected behaviour: Material is applied
4.6.1 & 4.7.0 - What you just did is ignored and your life sucks

Not sure if this ever worked, but it seems really unexpected. Works fine with skeletal/static meshes placed in a level.

Hey kurtrussellfanclub -

While I agree this can be confusing, this is expected behavior for Blueprints as edits to them, including overriding the Materials on the meshes should be done in the Blueprint editor itself. I have asked our engineers to look at possible adding this functionality to Blueprint editing.

Thank You

Eric Ketchum

Thanks Eric - I thought it seemed strange that the material was even visible in the details panel if it was unable to be modified. I’m really happy to subclass the blueprint and add this functionality myself.