Importing multiple FBX to same folder breaks materials
I've noticed a couple of issues when importing multiple FBX files and I have a hard time understanding what's going on and why. I assume it must be a UE4 import issue because the individual FBX files import perfectly on their own, so I don't think it's an issue with my export process. Here's a few cases that I've noticed:
Does anybody have any clue what the issue could be? I really need to find a way around this. Thanks.
asked Jan 28 '15 at 06:26 PM in Using UE4
Figured it out with help from another forum. For anyone having the same issue here's the solution:
Make sure your different mesh files don't internally use the same material names. My issue was that my materials within each file were "noname.001, noname.002" etc.. So when Unreal tried importing the materials, it registered that they already existed, and thus never parsed for new textures or created unique materials. So just go in and rename your materials within each mesh file to be unique to that specific file, like "meshname.material.001".
answered Jan 28 '15 at 08:07 PM
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