I was making my game and for a while I was getting an error showing up saying one of my light wasn't being built. I wasn't overly concerned but suddenly, after putting another object on my world, the light started building and it covers everything. I don't know where this light is coming from. I've deleted every object in my world and it still comes provided I have a skybox to let me see. I think it might have something to do with the player since it doesn't appear when I use simulate and doesn't appear in my other level which doesn't have my player and since I can' delete everything but the player it seems like that's the only culprit left. This error has kind of halted any testing I could possibly do since actually finding objects in the game is really difficult and the light even overshadows my UI. It starts of bright at first and gets even brighter over time. Here's what it's looking like after one or two seconds. And here's what it looks like after about six or seven seconds.
asked Jan 28 '15 at 07:09 PM in Rendering
To be honest. I am not sure what is happening, but my last suggestion would be the route you are taking unfortunately. Creating a new level and migrating your scene over to that level.
I am going to close this post as resolved for tracking purposes, but if this happens again please just comment underneath this response.
answered Jan 29 '15 at 08:20 PM
I could be the emissive settings through the material editor, check the amount the emissive is on.
answered Jun 16 '16 at 03:56 AM
I am having the same issue, but I have found out that it is the skybox as if I remove it light levels return to normal.
I have even created, and recreated all my levels and even project to try and see if it was something somewhere.
I have tuned off everything that is related to shadows, but I am weak when it comes to lighting and stumped good.
answered Jun 16 '16 at 02:53 AM
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