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MoveTo (Behavior Tree) + nav link issues

I got a simple pawn who moves to a location, and when see some enemy, follow him. I'm working on the side scroller template and i put some nav links on the map, everything works well, but sometimes (only sometimes) the AI gets stuck in the point links of the navlinks.

This is my BT: alt text

Why is this happening?

thx :)

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asked Jan 28 '15 at 07:27 PM in Using UE4

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Davixe
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1 answer: sort voted first

Sounds like path-point approaching issue we've fixed for 4.7. Would you mind checking if the issue persists in latest 4.7 preview build, or get back to us when version 4.7 officially ships?

Cheers,

--mieszko

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answered Jan 30 '15 at 10:31 AM

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MieszkoZ STAFF
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avatar image Davixe Mar 18 '15 at 05:39 PM

Seems that its solved, but now I have other issues, so i made another answer with more information, will appreciate your help,

https://answers.unrealengine.com/questions/195257/simple-ai-with-jump-links-issues.html

Thank you very much

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