MoveTo (Behavior Tree) + nav link issues

I got a simple pawn who moves to a location, and when see some enemy, follow him. I’m working on the side scroller template and i put some nav links on the map, everything works well, but sometimes (only sometimes) the AI gets stuck in the point links of the navlinks.

This is my BT:

Why is this happening?

thx :slight_smile:

Sounds like path-point approaching issue we’ve fixed for 4.7. Would you mind checking if the issue persists in latest 4.7 preview build, or get back to us when version 4.7 officially ships?

Cheers,

–mieszko

Seems that its solved, but now I have other issues, so i made another answer with more information, will appreciate your help,

Thank you very much