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Bake Project to mobile device preview mode?

So Ive done some testing and found I can hit 80fps if I run my unreal VR project in the mobile device preview inside of the editor. Im only able to get 30 fps if I run it any other way. When I go to package the project the same is true(30fps). So my question, is there a way to bake the project and force it to run in the "mobile" device version of the engine? Either through an ini file or in the project settings itself. thanks!

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asked Jan 28 '15 at 07:47 PM in VR

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Bradley Wascher
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