Is there a way to visually show the codebase in hierarchy?
Hi, with Unrealscript (rest in peace) and UDK you could link to your project software like Uncodex so you could see the whole codebase (all the classes or scripts you could use, extend from or had created, and their hierarchy); it was extremely useful to see all the functions, events and variables already built that one could use.
Now with the C++ code is there a way to display the codebase in that kind of way?
You can use the Class Viewer under the Window menu to see all of the engine and gameplay classes that you can use. As for the function list, we have some experimental support for this in the editor under the "Code View" option in the Experimental section in Editor Preferences. It will try to figure out all of the functions for your class and allow you to double-click on them to navigate to the code. But as I said, the feature still needs more work. By all means check it out and send us feedback though!
In either Visual Studio or Xcode there are ways to see all classes and functions, but not quite in a hierarchy like you want. Visual Studio has a Class view that shows functions and members, and Xcode has a Hierarchy tab that shows every class along with it's public methods.
answered Mar 24 '14 at 11:53 PM
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