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Trying to code the Camera location/position in code

Hey, I'm new to programming in UE4 and I'm having trouble with how to code the Camera position using C++. I tried two different ways, but it seems not to be doing the trick. My intentions is to move the camera with the PlayerController class; But, I want to set a default location for the camera when the game has started. Everything I seem to do has failed. Here's the header code for it.


 class CAMERAPRACTICE_API ACPCameraController : public APlayerController
     UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = Camera)
     TSubobjectPtr<UCameraComponent> FirstPersonCameraComponent;

and here's the CPP of it

 ACPCameraController::ACPCameraController(const class FPostConstructInitializeProperties& PCIP)
     : Super(PCIP)
     // Creating the camera component
     FirstPersonCameraComponent = PCIP.CreateDefaultSubobject<UCameraComponent>(this, TEXT("CPFirstCamera"));
     //FirstPersonCameraComponent->RelativeLocation = FVector(50, 0, 112);
     FirstPersonCameraComponent->AddLocalTransform(FTransform(FVector(0, 0, 112)));

I have yet write the code to move, but I wanted to see my problem on here first. I don't know if the reason is because I have the camera in the PlayerController class.

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asked Jan 28 '15 at 11:05 PM in C++ Programming

avatar image

Joe Storm
6 1 1

avatar image Jared Therriault Jan 29 '15 at 02:35 AM

In which engine version are you programming? A lot of this stuff is deprecated.

avatar image Joe Storm Jan 29 '15 at 05:25 AM

I'm using 4.5.1 right now. For some reason, 4.6 won't work on my laptop

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