Box Component not reporting Hit Events with Non-Simulated Geometry
I am using a physics simulated box component as the root component for a pawn.
There is a character mesh as a child object which is not simulated by physics, which I want to detect hit events. I posed this scenario here, with James Golding explaining that this is a limitation of the engine.
So another approach I took was to simply use another box component attached to the root box component. This, however, has the same issue as the skeletal mesh: Hit events don't occur with non-simulated objects. The child collider doesn't interact with any static geometry, and passes right through. It does work with physics-simulated objects though.
If I replace the box component with a static mesh component, I get the desired effect. The child static mesh blocks both simulated and non-simulated objects and reports the hit events. I assume this is a bug, and that box components should act essentially the same as a static cube mesh.
I'm hoping that the issue with the static mesh not reporting collision is related to issue with the box collider, and that somehow both bugs could be fixed at once!
asked Jan 29 '15 at 01:59 AM in Bug Reports
I entered the BoxComponent issue as JIRA UE-8812 into our tracking software. Our developers will be investigating it further and we will post back here with updates.
answered Jan 30 '15 at 09:37 PM
TJ V ♦♦ STAFF
I can confirm that this is still not working as it should. I have the same problem as the original poster. Am using 4.11.2
answered May 01 '16 at 01:17 AM
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