Project Crash on Start
This is really starting to annoy me.
Over the weekend I made a game in UE4 for Games Jam, ran into a little issue where the project would crash when attempting to open it, it would crash when it would say "Loading 66%" every time. In the end, I had to make a brand new project and move over all of my blueprints/meshes/maps whatever to that, it worked, but it's a major hassle.
Now my main piece of work for the year has got the same problem, thing is, it happens every time now, so I literally have to make a new project, set up inputs, fiddle around with for an hour before I can actually do anything and pray that I don't have to do this again.
But I know I will.
I'm going to assume I'm using the software wrong as the issue seems to arise when making parents and childs of character blueprints. I know for sure the project won't open again as it usually freezes for 10-20 seconds when I close any character blueprint before closing the project.
I'm starting to miss UDK, with that my files didn't corrupt on a regular basis.
Any help would be greatly appreciated.
MachineId:8FD75B71425AD25D17D1E0A440848C59 EpicAccountId:4e17713507cd40bb8472fa911bf93806 We apologize for the inconvenience. Please send this crash report to help improve our software.
WE have had received reports of projects failing due to blueprints and are looking into the best solution to fix the problem. It's most likely that the blueprint became corrupted. If your issue is happening when creating parents/children blueprints then you may want to try removing those BPs from the project's content folder and try to open the project again.
answered Jan 29 '15 at 03:13 PM
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