How do you change the player size/scale (and IPD to match) for a VR game without screwing up head tracking?
I would like to basically have a "tabletop" style game. The problem is I can't build the table at a tiny scale without physics getting kind of wonky. The solution would be to build the world at a normal scale and then to make the player larger but I can't figure out how to do this while still having head tracking be proportional. Also hopefully the ipd would scale as well so that the table feels like it actually is a small table in front of you.
Hi. Have you tried adjusting 'Settings>World Settings>World to meters' ?
It looks like it works for me (I'm trying to solve the inverse problem, make player smaller. The problem is that in my case I have to adjust that parameter during gameplay and I don't know the way to do it.)
answered Jun 04 '15 at 07:52 AM
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