How do you change the player size/scale (and IPD to match) for a VR game without screwing up head tracking?

I would like to basically have a “tabletop” style game. The problem is I can’t build the table at a tiny scale without physics getting kind of wonky. The solution would be to build the world at a normal scale and then to make the player larger but I can’t figure out how to do this while still having head tracking be proportional. Also hopefully the ipd would scale as well so that the table feels like it actually is a small table in front of you.

Howdy Sndxr,

I will be closing this post as it is a duplicate of this issue that has been posted: How do you change the player size/scale (and IPD to match) for a VR game without screwing up head tracking? - Programming & Scripting - Unreal Engine Forums

If you have any questions, please refer to that post for more information.

Thanks and have a great day!