[Closed] How do you change the player size/scale (and IPD to match) for a VR game without screwing up head tracking?
I would like to basically have a "tabletop" style game. The problem is I can't build the table at a tiny scale without physics getting kind of wonky. The solution would be to build the world at a normal scale and then to make the player larger but I can't figure out how to do this while still having head tracking be proportional. Also hopefully the ipd would scale as well so that the table feels like it actually is a small table in front of you.
The question has been closed Jan 29 '15 at 01:16 PM by [Epic] Gribbs for the following reason:
I will be closing this post as it is a duplicate of this issue that has been posted: https://answers.unrealengine.com/questions/165616/how-do-you-change-the-player-sizescale-and-ipd-to.html
If you have any questions, please refer to that post for more information.
Thanks and have a great day!
answered Jan 29 '15 at 01:16 PM
[Epic] Gribbs ♦♦ STAFF
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