UMG widgets and Blueprint Interface Events

Hello there,

I’m not sure if this is a bug, or just something that’s not supported, but in my project, none of my blueprint interface events are triggering from within widget blueprints.

Is this a known thing, or am I making a mistake somewhere?

Thanks,

Ben

I’m having the same issue. Everything appears to be hooked up correctly, driving me insane.

Just curious which version you are using? I also seem to have the same issue with 4.7p4. I’m updating to p5 to see if that resolves the issue

I’m currently on 4.6.1

I just updates and I’m having the same issue. I will just go back to casting since that seems to work for me and no one else can give a reply here to confirm the issue/bug.

same thing here. 4.6.1

I am having an issue with the UMG to interface where it only works randomly…

It always works for me, maybe there’s another issue here. What are you guys trying to achieve? Also, you can store the widge in a variable and use cast to nodes to communicate with it.

Got the same issue.

Created a widget, add interface as I have several widgets that have the same basic functionality but the “Event MyFunction” is not generated and simply calling the function doesn’t do anything. Very frustrating.

I’m using version 4.8 Preview.

I have to correct myself, it is working, you just need to use the correct function, it’s the one with “Message” in parentheses not the one with “Interface Call”.

Make sure you’re using “get all widgets of class” instead of the “get all actors of class” you might’ve previously been using to send a message to your blueprint. Had the same problem.