how to adjust the radius of the vision ?

hey guy ! i’m new with UE4. when I put the remote vision will be something like this.
it does not display light and shadow as I bring the vision closer.

Check your setting for the viewport try to set your far view plane to 0 ?

28330-capture.png

Are you using dynamic or static lighting?

thank you for your answer but my far view plane is 0. may be Another problem I see here. when I put the vision away, my material becomes luminous as shown.

I think that is due to the visual radius but probably not, you know matter what happens here. sorry my english is not good

try to reduce your Emissive intensity, you can refer to this https://docs.unrealengine.com/latest/INT/Resources/ContentExamples/MaterialNodes/1_5/index.html

thank for your reply i using stationary lighting,when I put the vision away, my material becomes luminous as shown.

I think that is due to the visual radius but probably not, you know matter what happens here. sorry my english is not good

Thank you for your reply, but my problem is not caused by Emissive intensity, when I put the camera closer to normal materials. but when I put the camera away from re-occurring problem

ohm, I figured out that the problem is caused by the index light map resolution. thanks all

So, had you solved it? and how? i have the same problem thanks