Having trouble compiling source from VS2013 using new Project template from Unreal Engine 4 in Windows 8.1 with Windows 10 Preview VS 2013 Images and Errors listed below

I’m running Windows 8.1 with Windows 10 Preview Build 9841 (if this has anything to do with it)

Hi, I’ve just recently installed UE 4.6.1 and decided to dive right into code.

I did the following steps. and received the errors below as a result of it.
Installed UE 4 after I had VS 2013 on machine

From Unreal Engine 4 Editor

  1. File > New Project
  2. C++ Tab > Top Down Project (with content)
  3. Open up in VS 2013 Premium Update 4
  4. Build

received the following errors

Error	1	error RC1015: cannot open include file 'windows.h'.	C:\Program Files\Epic Games\4.6\Engine\Source\Runtime\Core\Resources\Windows\ModuleVersionResource.rc.inl	3	1	MyTopDown
Error	3	error C1083: Cannot open include file: 'new': No such file or directory	C:\Program Files\Epic Games\4.6\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h	5	1	MyTopDown

So I immediately thought meant Windows SDK isn’t referenced, so I went to Project > Properties and found the following image

NO references show up, no VC++ Directories, NOTHING AT ALL but when i create a new empty project from VS2013 wizard I do get the include paths as followed

So that makes me think that Windows SDK is installed correctly

and here is an image of my directory where Windows SDK is installed.

So questions I have are the following;

  1. Questions 0:) How can I fix these
    issues where I can compile the UE 4
    that the wizard spit out for this
    TopDown template I created?

    1.) What is the quickest way I can get UE 4 and VS 2013 working nicely
    together so I can get deep into UE 4
    making a game using Unreal Script
    and C++ knowing I’m running Windows
    8.1 with Win 10 Preview build 9841?

    2.) Why do I not see Project Properties whenever I select Project

    Properties and I don’t see any configuration properties in the
    Project Properties Pane when I open
    the Project that UE 4 auto-generated
    from the wizard. (and I’m only
    missing these property settings when
    I generate a project using UE 4)

    3.) IS this a bug or do I just have to re-install something or is it a
    configuration issue where I’m
    running a 64 bit IDE but using a 32
    bit SDK ?

HELP Please!

p.s. I know this is very long, but I am really stuck! I’m not new as development; I’ve been a developer for 5-6 years but this is the first time I’ve started with UE 4.

I just realized if I create a new project from a Blue Print in UE 4 and say Recompile code I get the two error references of can’t find new and can’t find windows.h so I’m guessing UE 4 can’t find my Windows SDK even though it’s in its own little directory as shown above. How can I tell UE 4 where my Windows SDK is?

Hi coden4fun,

Sorry for the delay in responding to your post. Unfortunately we do not currently support Windows 10, and none of our computers have it installed so we can’t troubleshoot that side of this. The two errors that you are seeing, C1083 and RC1015 often mean that the Windows SDK isn’t installed, but you have already checked that. We have also had reports of these errors occasionally being resolved by temporarily disabling anti-virus software.

I am a little concerned at the complete lack of any properties for your project. To my knowledge, this is the first time we have seen that happen.

Please download this file and place it in a temporary folder or on your desktop. Remove the .txt extension and run the batch file. It will create a new info.txt file containing information about your Visual Studio installation. If you could upload that here, we can take a look and see if something looks unusual there.

i have resolved this issue

i have resolved this issue already.

The issue was UE 4 couldn’t find the windows SDK because of multiple (or what i think was) versions of VS on the computer.

Doing a clean install of windows and making sure i had windows sdk installed solved this issue by having only one version of VS installed on the machine