I want to override the OnAudioFinished function so that I can either loop or switch songs when a track is finished. I have a child class of AudioComponent and I am trying to add the function definition into my .h file
In the AudioComponent.h file the definition for this function doesn’t have parenthesis which seems to me like it’s not a function.
/** called when we finish playing audio, either because it played to completion or because a Stop() call turned it off early */
UPROPERTY(BlueprintAssignable)
FOnAudioFinished OnAudioFinished;
This makes me wonder how I would ever override this function to do what I want whenever an audio track is finished. Any help would be appreciated.
-Weston