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Game Stops if i go down

Hello, i have a normal landscape then i have make a hole down and then i have make a Cave in the Ground under the Landscape. If i start the Game and i go true the hole down to this Cave the Game did Stop. The Game mean that the player is dead. How can i solve it? The goal is, that my player can go true this hole to the underground Cave-System. Many Thanks in Advance! Greetings, Andreas

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asked Jan 29 '15 at 08:06 AM in Using UE4

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halobungie
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avatar image Moss Jan 29 '15 at 08:41 AM

Make sure to accept the answer that best fist your needs :D

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5 answers: sort voted first

Unreal has a KillZ-value meaning that players will be killed when travelling beneath a certain Z-value. Go into the world properties and set the KillZ to a lower number.

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answered Jan 29 '15 at 08:13 AM

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Isvulfe
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As @Isvulfe said you could just lower the KillZ value so that you wont get killed by it but KillZ is there for a reason: to respawn if you fell out of the world.

To fix it and to re-spawn you could implement the Destroyed event which gets called when the actor is getting destroy (this will execute not only for the KillZ though!). The better way ongoing this is hooking to the FellOutOFWorld function of your actor which is getting killed by the KillZ.

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answered Jan 29 '15 at 08:32 AM

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Moss
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Thanks very much!!

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answered Jan 29 '15 at 08:35 AM

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halobungie
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Hello, now i have a question about the Exposure:

how can i change the Exposure in the Underground to: Fixed at Log 0

And above the Underground - i mean in the normal World should the Exposure be: Automatic?

Kind regards, Andreas

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answered Jan 29 '15 at 08:42 AM

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halobungie
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avatar image Isvulfe Jan 29 '15 at 08:50 AM

Exposure is controlled through post processing. Create two post processing volumes, one for above ground and one for below ground. Position the volumes to match your scene. You will then be able to manipulate the exposure setting independently for above and below the ground. You can read more about the auto exposure/eye adaptation here: https://docs.unrealengine.com/latest/INT/Engine/Rendering/PostProcessEffects/AutomaticExposure/index.html

avatar image halobungie Jan 29 '15 at 08:59 AM

Thank you soo Much!!! It's so easy...

avatar image Moss Jan 29 '15 at 09:31 AM

Please make a new question for this, if not the original question will lose its purpose.

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Hello Isvulfe, thank you soooo MUCH!!

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answered Jan 29 '15 at 08:58 AM

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halobungie
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avatar image Isvulfe Jan 29 '15 at 09:03 AM

My pleasure, and good luck with your project. Though as @Moss mentioned, make sure you accept answers at the Answerhub when they match your question.

avatar image halobungie Jan 29 '15 at 09:09 AM

Hello lsvulfe, Thank you very much for your wishes about my Project!!! I don't know where excatly i can accept the answer? Kind regards, Andreas

avatar image Isvulfe Jan 29 '15 at 09:16 AM

Below the arrows where you can upvote or downvote an answer, there is a checkbox-icon. When you click the icon, the answer turns green and the question is marked as resolved.

avatar image halobungie Jan 29 '15 at 09:23 AM

Hello Isvulfe, now i have found, sorry...

avatar image Moss Jan 29 '15 at 09:33 AM

And try to use the comments to add your comments instead of answers ^^ Also each time you add a new comment/answer the current accepted question get's unmarked.

avatar image Isvulfe Jan 29 '15 at 09:34 AM

Nothing to be sorry about, it's not that intuitive :) The complete user guide can be found here https://answers.unrealengine.com/static/how-to-use-answerhub.html . I'm also fairly sure that you unmarked the correct answer, since I got a notification that the answer had been accepted, but it doesn't show up as accepted here.

avatar image halobungie Jan 29 '15 at 09:40 AM

Hello Isvulfe, now it should be Green. Thanks a lot!

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