What are Accessed None errors and how do I fix them?
I continue to get this error over and over, and every-time it seems to pertain to a function node, yet the function has nothing to do with the variable. If I expand the function that the error is being called on, the error goes away and pops up on another unction that has nothing to do with the variable. I have stopped chasing and it is now stuck saying the AddtoViewport function when I create a UMG. I do not see how that variable effects the functions I expanded. Anyone experience this before?
You are getting it when you set "Enemy Pawn" to the "EnemyPlayer"'s controlled pawn. So "Enemy Pawn" is also empty when you get it to do CheckTeam.
I am not sure what all the Killstreak UMG is connected to, but it looks like it has some reference or binding to the enemy player variable.
What all is bound in the UMG? I'd like to take a look at that one.
You can try something like that, giving it a generic player reference.
answered Jan 29 '15 at 08:39 PM
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