Is there a particular reason for vehicles to behave completely incoherently when colliding with other vehicles? I have a fully working vehicle in a (more or less) final state. Handling and performance are fine but there's no way to get a decent collision response on vehicles. Crash at 200km/h on a stationary vehicle and it doesn't move as if it is a concrete wall. Touch it at 2km/h and it starts jumping around at light speed. This is completely reproducible with the default UE vehicle template. Just drag a couple of vehicle in the map and try to hit them with your car. I mean, come on, this is basic stuff. Did nobody test it?
asked Jan 29 '15 at 01:52 PM in Everything Else
What you are having + some other issues with vehicles are known by Epic and are being worked on by both Epic and Nvidia. You can read the whole story here: https://forums.unrealengine.com/showthread.php?48843-Horrible-Car-Physics
answered Jan 29 '15 at 03:57 PM
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