How to get a Blackboard Object in C++?
I'm trying to convert my BP_GameAIController blueprint (subclass of AIController) to c++ code. I'm really new to unreal c++ programming so I need a little help.
I have a function named AIGetTargetGameChar that gets an object from the blackboard like this:
I created an AIController subclass, added the AIModule to the Build.cs file.
My Behavior tree and blackboard is created using the Editor. How sould I create a function like this in code? I noticed there is no GetBlackboard function available.
Is there an good i tutorial in c++ available? I could not find one.
asked Jan 29 '15 at 03:17 PM in C++ Programming
If you want to work with C++ I strongly suggest you started looking for functions in header files first. Blackboard getter you're looking for is
Happy reading and welcome to the demanding yet satisfying world of UE4 C++ coding! :D
Most nodes are real functions in C++ so you can find them by searching in API refrence
It's a static function so you should call it
answered Jan 29 '15 at 03:32 PM
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