Third Person Movement - Asteroids
I want to setup an Asteroids like movement. On the pictures you can see my current setup. It rotates fine, and moves fine, however, when my character moves backwards, instead of moving on the inverted ActorForwardVector, as it should, my character backpedals on a (0,1,0) XYZ vector. Any ideas on fixing the backwards movement?
asked Jan 29 '15 at 04:31 PM in Blueprint Scripting
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