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Actor location not replicating

So I'm trying to move the player on the server, but on the client the player isn't moving at all. I've set up a minimal example:

alt text alt text

And the player doesn't move at all when the set actor location function is called (the player isn't at 0,0,0 so the change should be seen). I'm guessing that I'm not understanding some part of replication, but as far as I know it should work :/

If I run "SetActorLocation" anywhere before "Server Move In Direction", meaning I run it on the client, then the actor is moved properly as it should.

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asked Jan 29 '15 at 05:59 PM in Blueprint Scripting

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avatar image Symphonym Jan 29 '15 at 06:51 PM

I tried passing the player (reference to self) as a parameter in the replicated function both as a reference and as a non-reference and printed the display name on both sides (client and server). In the blueprint below the display name is BP_TilePlayer_C1 which is what it then passes on to the server, but on the server side this value will get printed as BP_TilePlayer_C. Shouldn't they be the same since C1 is the object that was passed to the server, because I suppose this means the server isn't modifying the correct actor.

alt text

replicatetest3.png (88.4 kB)
avatar image Symphonym Jan 29 '15 at 10:07 PM

So I reparented my player as a character and now it works just like it should (the first two images works). I used a pawn because my game is tile based and don't as such I don't need all the functionality of a character (other than the animation functionality, but I'm using static meshes as placeholders). Anyway, anyone know why it didn' t work when my player was a "Pawn" and not a "Character"?

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