Get collision call when a projectile hits BSP
Hello, I have a projectile that I am shooting and I would like to have it explode when it hits a wall, right now I am using BSP for my simple map. The problem is that when I add a function by using
I only get the OnHit function called when the projectile hits a static mesh, how can I get it to also call this function when it hits BSP.
See this thread for more info
answered Mar 23 '14 at 09:09 PM
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