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Get collision call when a projectile hits BSP

Hello, I have a projectile that I am shooting and I would like to have it explode when it hits a wall, right now I am using BSP for my simple map. The problem is that when I add a function by using

 CollisionComp->OnComponentHit.AddDynamic(this, &AProjectile::OnHit); 

I only get the OnHit function called when the projectile hits a static mesh, how can I get it to also call this function when it hits BSP.

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asked Mar 23 '14 at 08:18 PM in C++ Programming

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answered Mar 23 '14 at 09:09 PM

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