Get collision call when a projectile hits BSP

Hello, I have a projectile that I am shooting and I would like to have it explode when it hits a wall, right now I am using BSP for my simple map. The problem is that when I add a function by using

CollisionComp->OnComponentHit.AddDynamic(this, &AProjectile::OnHit); 

I only get the OnHit function called when the projectile hits a static mesh, how can I get it to also call this function when it hits BSP.

#Known Issue

See this thread for more info

:slight_smile:

Rama