Light Bleeding - Light Propogation
I'm getting a light bleed issue on my environment. I had a similar issue before with my walls and I manged to fix them by increasing the thickness of my walls and tweaking the shadow bias. Unfortunetly, i can't increase the thickness on the gun or the "paper" (flat planes).
Is there a way around this?
Thanks, any help would be appreciated.
asked Jan 29 '15 at 08:37 PM in Rendering
At the moment this is a known limitation with Light Propagation Volumes. This is not a production-ready feature and there will be instances where it will fail to hold up. While good results can come from have a fully exterior scene, using both interior and exterior environments with LPV still pose an issue.
Once this feature is being actively developed limitations like this will be a focus to get corrected.
answered Jan 30 '15 at 04:33 PM
Tim Hobson ♦♦ STAFF
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