Light Bleeding - Light Propogation

Hello,

I’m getting a light bleed issue on my environment. I had a similar issue before with my walls and I manged to fix them by increasing the thickness of my walls and tweaking the shadow bias. Unfortunetly, i can’t increase the thickness on the gun or the “paper” (flat planes).

Is there a way around this?

Thanks, any help would be appreciated.

At the moment this is a known limitation with Light Propagation Volumes. This is not a production-ready feature and there will be instances where it will fail to hold up. While good results can come from have a fully exterior scene, using both interior and exterior environments with LPV still pose an issue.

Once this feature is being actively developed limitations like this will be a focus to get corrected.

Thank you!

Tim