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Destructible Mesh Not Exploding Correctly

Hi all,

So I have this destructible mesh that essentially fills a hole in the wall. When I explode it I want the pieces to go flying behind and in front of the door, removing the clutter from the hole allowing the player to go through. W

When I explode my mesh however. Some of the peices stay where the hole is, and do not allow the player through. How do I fix this?

Here is an image. As you can see there are still pieces clogging up the hole.

alt text

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asked Jan 30 '15 at 12:01 AM in Blueprint Scripting

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ShrewGlue
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Hi ShrewGlue,

Not sure this is the ideal way to manage this but you may want to try "Fracture impulse Scale" in your destructible mesh detail.

See attached

Edit: based on my own experience, do not hesitate to "push" the value. You need big scale to witness differences.

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answered Jan 30 '15 at 12:27 AM

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Max4dmoon
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avatar image ShrewGlue Jan 30 '15 at 01:37 AM

Right,

But it goes in all directions. Including up in down. (I think, correct me if I'm wrong). Won't the pieces that go up and down crash into the top and bottom of the hole, and just stay there?

avatar image Max4dmoon Jan 30 '15 at 02:00 AM

I haven't tried it yet (I'm far from being good at this) but I suspect you should pick your chunks and manage their direction using the panels "Fracture Settings" (see my screen and the tooltip description).

You need to explode your mesh to be able to pick chunks.

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