Destructible Mesh Not Exploding Correctly
So I have this destructible mesh that essentially fills a hole in the wall. When I explode it I want the pieces to go flying behind and in front of the door, removing the clutter from the hole allowing the player to go through. W
When I explode my mesh however. Some of the peices stay where the hole is, and do not allow the player through. How do I fix this?
Here is an image. As you can see there are still pieces clogging up the hole.
asked Jan 30 '15 at 12:01 AM in Blueprint Scripting
Not sure this is the ideal way to manage this but you may want to try "Fracture impulse Scale" in your destructible mesh detail.
Edit: based on my own experience, do not hesitate to "push" the value. You need big scale to witness differences.
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