Rotate & altering a transform in Blueprint

I’m spawning an object using SpawnActor. I want to rotate it 90deg and place it a little behind the player before it spawns but I’m having a hard timing finding how to modify the transform before plugging it into the SpawnActor.

I attached what I’ve tried so far. I think part of the problem is that my adjustments are made to the world space when I want to have it be behind relative to the character. I’m not sure how I can account for that. This is my first blueprint ever so any pointers in general would be appreciated! :slight_smile:

Edit: The blueprint right now is in the level blueprint. I might try moving it into the character blueprint and see if that works any better.

I figured it out! The solution was much simpler than what I was trying.

Hey!
Thanx. I had same Problem. This solution is too simple.

I am surprised this worked. I was attempting something similar and found this failed for me. I then found the Compose Transforms node and that worked nicely but I had to play around with the order of the transforms to get the rotations correct. The Compose Transforms node takes two Transforms as inputs and outputs one transform which is the same as applying one then the other.