I’m spawning an object using SpawnActor. I want to rotate it 90deg and place it a little behind the player before it spawns but I’m having a hard timing finding how to modify the transform before plugging it into the SpawnActor.
I attached what I’ve tried so far. I think part of the problem is that my adjustments are made to the world space when I want to have it be behind relative to the character. I’m not sure how I can account for that. This is my first blueprint ever so any pointers in general would be appreciated!
Edit: The blueprint right now is in the level blueprint. I might try moving it into the character blueprint and see if that works any better.