How to control order of processing for actors?
How do I specify the order in which actors are processed(ie. have their blueprint scripts executed, or components like scene capture updated)? What about stuff within an actor? (eg. I have an actor which contains a scene capture component, and also a blueprint script which makes it move about...how do I ensure that its blueprint script finishes execution before its scene capture component renders the scene to texture, in order to avoid a 1-frame lag while the render catches up to the motion?)
asked Jan 30 '15 at 10:49 AM in Using UE4
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