Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Office Holiday

Epic Games' offices will be on holiday from June 22nd to July 7th. During this period support will be limited. Our offices will reopen on Monday, July 8th. 

Can i set diffrent tiling for the same Material?

Hello! Ive been using this engine for a while. And i ran into a problem today. I want to create floors and walls two diffrent places with the same material. The catch is that the meshes are diffrent sizes. So the tiling gets all messed up. My question is. Do i have to create a whole new material to set the new tiling. Or is there a way to use the same one?

Product Version: Not Selected
more ▼

asked Mar 23 '14 at 08:46 PM in Using UE4

avatar image

1 5 9 5

avatar image Jacky Mar 23 '14 at 08:51 PM

You can use scalar parameters inside your material for texture coordinates, and then create a material instances out of that material, apply it to other meshes and change the tiling as you wish.



(comments are locked)
10|2000 characters needed characters left
Viewable by all users

3 answers: sort voted first

Here's a more explicit explanation:

  1. For uniformally scaling X and Y with one parameter, multiply the TexCoord node's output by a scalar parameter, and then the result of the multiply goes into the UVs connection on the Texture Sample node.

  2. For independent X and Y scaling, append two scalar parameters to create a 2d vector, then multiply that by the TexCoord.

The attached image shows Option 2.

alt text

more ▼

answered Sep 12 '14 at 10:43 PM

avatar image

138 4 51 13

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

You can set the tiling scale on the right panel, select the face you want to change, and in the right panel (properties panel) there some options to change the material tiling, scale, rotation.

more ▼

answered Mar 24 '14 at 12:13 PM

avatar image

156 7 10 18

avatar image swillits Sep 12 '14 at 10:43 PM

This is only the case for BSP brush geometry.

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question