Launching android project loads default manifest instead of projects

Like the title says:
When I package the android project it comes out fine, portrait rotation and the name and icon is correct, but when you launch the game from the editor it seems to use the default manifest aka you cannot change the screen rotation.
Could this be changed so that it uses the projects own manifest file?

Hi DRungelrath, this is a known issue with non-C++ projects on Android. The Launch operation does not re-make the APK for blueprints-only games, which is why their name, icon, and orientation settings aren’t applied. There is a bug in our database for this and it should be resolved in the near future.

Ah, that’s good to know, thanks!