Full reload or level reset before applying checkpoint?
I'm trying to understand when and where to apply my checkpoint information in a typical singleplayer character death->load checkpoint situation. I want to reset level state , but this could be any streamed area. I can serialize the relevant information just fine into my checkpoint, but it looks like I have to do a full server travel and world refresh to reset the state of the level.
The reset() function isn't implemented on many Actors and has no calls on components. I haven't fully tested this in a package build, but the current full reload seems rather slow.
asked Jan 30 '15 at 09:06 PM in Using UE4
To restart the current game you can call 'RestartGame' from AGameMode. You can also just make a ServerTravel like:
I would recommend you calling 'RestartGame' and if case you want to control when to restart the game you could override the 'RestartGame' in your own 'AGameSession' class.
answered Jan 31 '15 at 10:06 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here