Rendering Order Problem
This is a problem that has been persistent throughout paper2d and our project. I thought we had it fixed, but it's back. The problem becomes worse the further back you move the camera. The outer edges of the stage sprite clips over the character sprites, even though the character sprites are closer to the camera on the Y axis.
The camera is perspective, but the same results with ortho.
Thanks for any suggestions and help with this weird problem.
I was having this same problem in 4.8 and found that I needed to set:
Settings > Project Settings > Engine > Rendering > Translucency > Translucency Sort policy > "Sort Along Axis"
answered Jul 15 '15 at 05:00 PM
In UE4 4.6 sorting is a bit tricky, the engine sorting is based on distance form the camera it could actually happen that objects that are in front of another are actually getting sorted behind. This is because the sorting is done using the distance from the camera to the object itself. While this is good for 3D it isnt for 2D.
So to fix your issues in versions prior to 4.7 you have two different slution depending on you materials:
In 4.7 you will be able to sort any type of sprites.
answered Jan 31 '15 at 09:44 PM
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