Can't add CustomMesh Plugin to my c++ Project

Hello,
I have problem with adding CustomMesh Plugin to my c++ Project. It’s how my build.cs look:
// Fill out your copyright notice in the Description page of Project Settings.

using UnrealBuildTool;

public class VoxelsProject : ModuleRules
{
	public VoxelsProject(TargetInfo Target)
	{
		PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore" });

        PrivateDependencyModuleNames.AddRange(new string[] { "CustomMeshComponent" });
        PrivateIncludePathModuleNames.AddRange(new string[] { "CustomMeshComponent" });

		PrivateDependencyModuleNames.AddRange(new string[] {  });
            
		// Uncomment if you are using Slate UI
		// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
		
		// Uncomment if you are using online features
		// PrivateDependencyModuleNames.Add("OnlineSubsystem");
		// if ((Target.Platform == UnrealTargetPlatform.Win32) || (Target.Platform == UnrealTargetPlatform.Win64))
		// {
		//		if (UEBuildConfiguration.bCompileSteamOSS == true)
		//		{
		//			DynamicallyLoadedModuleNames.Add("OnlineSubsystemSteam");
		//		}
		// }
}	
}

I am using Unreal 4.6.1.

After that when I try I can’t include CustomMeshComponent in any file ;(
Did I miss something?