Rolling Ball on two static meshes, problem with collisions
Good afternoon everyone. :)
I wanted to create a little Pong game, just to learn how to use Blueprints.
First, I made this simple static mesh with Blender, there's no UV-mapping:
Then I added two of these static meshes into my world like this :
To test the collisions, I coded a little rolling ball with Blueprints :
The problem is that when I shoot the ball, the ball jumps a little bit between the two meshes, and I have no idea how to fix it :
Can someone please help me ? What should I do ?
Thank you everyone, and sorry for my bad English, I'm French and I'm still learning English.
I use UE 4.4
I eventually found the solution:
You need to adjust the physics simulation settings of your project. Specifically the "Contact Offset Multiplier" and the "Contact Offset" bounds. Beware of the trade-offs for performance.
answered Jul 21 '17 at 12:33 AM
If collision doesn´t work, try to set Collision complexity and collision presets inside the Static mesh.
this worked for me:
answered Jul 17 '17 at 07:49 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here