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Integrate session system to my game

Hi everybody

Please i'm trying to do some networking system for my game (School Project) with C++, the only example i found is the FirstPersonShooter for the creation of session, matchmaking and stuff like that, for now all i have done is integrating Online.h to my project and tried to create a class that manage session But at first attempt a tried class ¨My_API ASessionTest : public AGameSession { FOnCreateSessionCompleteDelegate OnCreateSessionCompleteDelegate; } but it don't regonize AGameSession neither FOnCreateSessionCompleteDelegate

It seem like there is a tutorial who show how to integrate ThirdPersonShooter to your project, but i don't have enough permission to acces to it http://forums.epicgames.com/threads/974712-Tutorials-Guide-Create-Multiplayer-Games-for-UE4.

Does somone knew another tutorial or can explain me how to use the session system, even after reading https://docs.unrealengine.com/latest/INT/Programming/Online/Interfaces/Session/index.html i still not figure out how to use it. What kind of class shloud i create (Actor,GameState etc) ?, which library must i include ? and how to create a session

Thank you

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asked Jan 30 '15 at 11:44 PM in C++ Programming

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Zakkar
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1 answer: sort voted first

Bumping because I'm also very interested in this.

Thanks!

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answered Jul 24 '16 at 10:02 AM

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vlad.serbanescu11
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avatar image vlad.serbanescu11 Jul 25 '16 at 08:30 PM

Bumpy bump.

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