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Standalone game very laggy

Hey, so i'm still fairly new to Unreal Engine. I spent a few days and made a pretty basic horror game with some trees, grass, and an enemy that follows you. I packaged the game for windows and tried running but but it's so laggy, I get around 1 frame every few seconds it seems like. I also tried it on a different computer and it did the same thing. Is the problem that both computer are too bad to run the game, or am I just missing something? My computer is good enough to handle games like Outlast, so i'm not sure why it couldn't run this little game. Thanks!

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asked Jan 31 '15 at 12:29 AM in Packaging & Deployment

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avatar image TheCakeNuke Aug 22 '15 at 03:57 PM

Hey, I have the same problem! It is not your PC, trust me. I can handle Grand Theft Auto V on maximum settings but when I packaged my game for windows it was lagging horribly, even though it was playing nicely in the editor. If you have found any fix, please let me know!

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Hey, I finally got a reply! Haha. What I did was add a menu for adjusting graphics such as render distance, pixel quality, etc. By default, everything is set to max which is why it was so hard for my computer to run it. After I made the graphics menu, I just turned down the settings and it seemed to work good.

I'm not sure if this is the case for you though since you said you can handle Grand Theft Auto V on maximum and you would think that would be able to handle your own game at max settings. Hopefully you get it fixed!

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answered Aug 23 '15 at 05:28 AM

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avatar image TheCakeNuke Aug 23 '15 at 07:35 AM

It probably is my case, too. Maybe the shaders are a bit too much. The game runs at some pretty ~15-20 FPS (I'd say) so maybe it's because of the graphics. And I know how it is to get no reply. I once got a reply right after I fixed a problem myself. Thank you, I'll try to make a graphics menu, too.

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